Cosmology: Realms, Purgatory & Souls
The fundamental architecture of existence
What is a Realm?
An entire universe/dimension — a single reality containing many planets, worlds, and lands lush with various forms of life. Within a single realm are different points in time; the same realm at a different stage, or an entirely different reality. All realms float within the waters of Purgatory, where souls go after they die.
Realms of Life
Any given realm where life exists. The only place where human souls — otherwise known as "untouched" or "Pure" souls — reside. Although there are plenty of realms where the main residents are not actually human, humans are the most prominent in these realms. Natural life realms do not contain — or rather, should not contain — demons or angels of any kind.
However, portals heavily guarded in the two death realms lead directly into life realms, and portal holes appear and disappear within life realms unpredictably.
Realms of Death
Any given realm where souls accumulate after death. There are only two: Heaven and Hell — the final destination for every soul in existence. To reach either, one must pass through Purgatory first.
Death realms do not originally contain water or trees/plants, but there are effects that may resemble these traits of a Life Realm.
What is Purgatory?
The place where all Realms and Pocket Realms converge, sailing endlessly across black shimmering waters of the in-between. Every soul comes here eventually — some more than others. You can enter and reincarnate into any world from Purgatory, if you can find it. Or the dark creatures that stalk these waters will find you first, bringing you to Heaven or Hell.
Once a soul has been brought to one of the two Death Realms, there is no longer a chance to reincarnate into a new life realm creature. The soul will then begin the final process of its creation. A type of innocence only found in creatures of life 'Pure Souls', untouched by heaven or hell, will be lost during this process. And while some souls do not survive these excruciating and testing trials, those that do will reach their final soul's shape. Entering into Heaven or Hell a new creature, with no memories of its past existences; but utilizing those unique experiences for what they once were These Death Realms are where the Newling demon/angel shall exist for the remainder of their existence.
Entering Purgatory
All living souls go to Purgatory upon death in a life realm, placed within their very own purgatory bubble. A soul will walk in a numb haze until passing into a new life, experiencing a death memory (which may destroy them as it puts their raw soul under great stress) or being discovered by a purgatory searcher (Torture Demon or Purifier Angel).
Navigating Purgatory
As a Living Being: You will perpetually sink until your body dies (Purgatory will quench your thirst but will cause Death Memories). As a Raw Soul: You can pull yourself up upon the waters as if on solid ground, wandering and looking for a way out.
Reincarnation
If a soul is taken form/reincarnated as a demon in a life realm (a baby demon is born that is not created from a soul in Hell by a torture demon) the soul may be more likely to be reincarnated as an (example) enchanter demon - or creature with enchanting abilities, if they've been a specific set of creatures in their past lives. For example: enchanter demons (souls that are reincarnated into an enchanter demon) may share similar past selves- such as a cat creature three times, and a spider two times and a snake once etc. The term 'cat CREATURE' or 'dog CREATURE', 'snake CREATURE' is used loosely here, as a term that the being that they were reincarnated as, may not be an actual CAT as we know it, but rather, an alien species with catlike qualities. All realms contain planets and space like any other, and these creatures may not be the exact same as the creatures we know on our Earth, but it is entirely possible to be reincarnated into a different world, or time era with various creatures that may resemble features and quirks of that of a cat or a dog, or a serpent of some sort, etc. If a person was a cat 15 times in their past lives, they are more likely to be a cat again — as if there is a gravitational pull. However, their soul may be pulled in a different direction if a closer gravitational pull is nearby.
Missed Jumps
A missed jump from a Realm to a Pocket Realm, falling into Purgatory, will lead the jumper into someone else's purgatory bubble — making it possible they will meet another dead soul wandering in that purgatory bubble. This occurrence is highly unnatural and breaks the natural order of things. Should a Torture Demon or Angel find you, they will be cross with you, but will not leave you stranded. They will help you find your way back into a Life Realm if you still have a living body and have yet to die — or they will take you to Hell/Heaven if you are a raw soul needing of creation.
Purgatory Water
Exists within the space between life, death, and existence. It is pure creation — all that which exists has once passed over its surface. Known to cure all wounds upon the soul, should the soul not be too damaged beyond repair. It also brings upon the occurrence of Death Memories.
Properties
Not easy to come by within a dead realm — must be extracted specially from the waters of Purgatory. Only the most powerful or resourceful of creatures can obtain it. It is however easier to retrieve than it is true water.
Effects When Consumed
Taken outside of Purgatory into a Life or Death realm — if consumed or bathed in — will release Death Memories of past lives. The memories are not as painful with a physical body as with a raw soul.
Souls: Types, States & Properties
The essence of all existence, malleable and eternal
A soul is the very being and existence of a single entity. Once a soul is formed from the fabric of the universe, it creates a 'person’. Person is a loose term, as it could mean any creature or being with the potential to exist in any single realm, be it an animal, a fae, nymph, original angels, original demons, and of course, humans. Once a soul is in existence, it is malleable. Possible to be shaped into anything, under the right circumstances.
Soul Classifications
Pure / Untouched Soul
Typically known as a human soul or a ‘Lifer’. A soul that’s never encountered a Torture Demon or a Purification Angel, and is thereby entirely in it’s perfect and natural state; a perfect blank canvas for anyone to change or warp, should they get a hold of the soul.
New Soul
A new soul is one that has never existed in a realm of life (still to be born). Often they have not found a Life Realm to jump to, and are endlessly walking the waters of Purgatory. Or a New Soul can also be one that has only existed once in a realm of life (Born once) and has yet to die. There are few of these left in existence.
Unfinished Soul
A soul in the process of becoming an Altered Soul. In its most moldable state.
Able to take on the effects and designs of any environment, given an appropriate length of time in one given area or under any given circumstances.
The soul will slowly and continuously change (in appearance as well as magically) to adapt to the environments that surround it.
In an ever changing state, until dubbed a ‘completed’ by the magics of a Torture Demon or Purifier Angel (Altered Soul). Most often, an unfinished soul (being warped by a Torture Demon) is considered a Corrupt Soul (by the Angels). This is the ideal state for an angel to steal a soul away from the Torture Demon and begin safely working towards making the soul into an angel. Though this is uncommon, as souls being worked on by Torture demons are done in complete privacy, and would require an angel to know where to find a Torture Demon in the first place.
*A Corrupt Soul (As called by Angels) does not necessarily need to be halfway to becoming a demon, and can still fall under the Pure Soul category - but merely have heightened magic abilities (due to practicing magic while in Life or having been a magical creature such as a Fae at some point during that soul’s existence.)
Altered / Finished Soul
A ‘Finished soul’. A soul that’s been tortured or purified to create a demon or an angel. Once the soul is given the ‘Complete/Finished’ status by its creator, the soul will no longer change. It is now a fixed state for eternity.
The Altered soul will be released into Heaven or Hell and live out the rest of their existence in one of those Death Realms. An Altered soul, should it be 'killed' or maimed, will always find a way back to its original Finished state. Should a limb be severed or the body damaged somehow, it will always repair itself in time. This can be a painful and gruesome process as the body puts itself back together or regrows a limb from nothing. Some souls are faster healers than others. It is highly approved of to be a soul that can heal quickly. It does not always indicate soul strength, but it is a respected feature to have among the citizens of Heaven and Hell.
Broken / Destroyed Soul
A Soul that has broken under immense physical/mental/magical pressure.
Many souls that are not strong enough to become an Angel or a Demon, eventually become a broken soul. Unable to complete the perilous trials of being warped during the Altering process.
These souls have become obsolete. Vacant ever staring faces. Empty inside and out and will never move or form thought again (for the rest of time). A Broken Soul is literally destroyed from any further existence.
*A soul can be broken after being completed as well, but it’s much harder to do so, it’s plenty possible and happens all the time while in Heaven or Hell. (Very rarely while in a Life Realm, however.)
The soul is shattered, and the shell of what the creature used to be, will look on through hallowed, glossy eyes (should they even have eyes anymore). They may still appear ‘alive’ (blinking, or twitching/breathing/slightly moving features), but they will have an empty look to them, like they are no longer lucid or responsive.
Broken Souls become Things. They are no longer seen as individuals, but merely items to be used for various things in a Death Realm.
These souls are often used as food (though dead realm creatures need no sustenance to survive and merely eat for enjoyment) or something along the lines of furniture/weapons/buildings (objects to use in various ways), in the Dead Realms. Literally everything that is seen in Hell, from the ground/grains of sand to the clouds in the sky, the walls of buildings and structures, weapons, clothing and food, are all once broken souls over the endless strings of time.
While a Finished Soul, by definition, cannot be warped any further for the rest of existence, once a soul becomes Broken, they reenter a malleable state. This is due to the fact that their bodies can no longer heal and return to the finished state. They are now able to be crushed/torn/twisted/pulled and form into any objects used in the Death Realms. Torn apart and used as fuel or other creative uses by the souls still in existence.
Strong Souls
A strong soul is one that is capable of receiving immense trauma without breaking. It might also mean it is a soul capable of being powerful magically, or physically. However, a Strong Soul can also be a weak individual (magically, mentally or physically or even all three), but simply this soul can take much damage before finally breaking under the pressure. They are good punching bags. A soul can become a Strong Soul if that soul has lived multiple lives in a Life Realm as any living creature. The more reincarnations one has, the more durable the soul becomes. *If a soul has few reincarnations, this does not make that soul a Fragile or Weak soul by default. But simply being, the more reincarnations= the more armor is padded onto the soul.
Fragile / Delicate Souls
A fragile soul is one that can be easily broken, perhaps even with the slightest attack against it. A soul that is constantly teetering on the edge of breaking and surviving. It is possible to be a fragile soul while simultaneously being a powerful individual. A fragile soul merely indicates that it is easy to 'kill' or bring to a breaking point should enough lightly used pressure be applied. Fragile souls should not be underestimated, as they still may be able to fight back with immense formidably - be it with magics, raw strength or mental manipulations, but simply cannot take much physical (or spiritual) damage before breaking under pressure. These types of souls are like short distance sprinters and cannot run a full marathon without taking a break. (Metaphorically speaking) To become a fragile soul, it can depend on the types of reincarnations that one has had in their life times. (Smaller creatures, like birds or prey animals can sometimes lead a soul to become fragile. Or certain events that took place to the soul while in Life may also have effects on the soul, altering how durable it is over time. However the fastest way to become a fragile soul is to practice magic while living. Magic will brighten the soul (the more magic a soul uses, the brighter and more delicate it becomes. When entering Purgatory, their soul will be 'bright' like a beacon, drawing any Angel or Demon by their presence.) Too much magic used in life, while it may not be noticeable when one has a living body, in Purgatory, the soul body may have marks or blemishes that will not go away no matter what is done.
Weak Souls
A Fragile and pathetic soul that is not Strong in most regards. These souls are often the most abused in demon society, should they survive long enough to become so. Most weak souls do not survive the transformation into a demon or an angel. These souls require the most delicate hands to be warped into angel or demon.
Original Souls — The Five Unbreakable
Thought to be unbreakable, no matter how much pressure the soul is put under — they will never die the second death. The Five Original Souls are thought to make up the Dark Master's Soul:
Existed moments before the Fire Lords. Cannot be found by Fire Lords or anyone. Only one who can create another Torture Demon. Unaware if there are more Original Souls apart from him and the Fire Lords.
Only four exist, believed to be the first souls ever. They search for Grieve above all else, but will never find him. The Fire Lords are certain they were the only four that existed first. Fire Magic Incarnate — they ARE the fire, not just wielding it.
Death Memories
Extremely painful to remember — often leave a soul in a frantic or confused state, close to a brief bout of insanity. Akin to an intense cluster headache that will leave the victim unable to stand while it is happening. These Death Memories can last a long time, depending on how many times that soul has died and been reincarnated.
The body of the soul will warp and bend, changing briefly to the shape of the creature they once were. It is possible to get stuck in a half jumbled shape of all your lives after a death memory is finished, but it is more likely your mind will slowly return to your most recent life's body. After their first initial Death Memory, they may have returning memories of their past selves — more like distant dreams — and their personality and body are of the last thing they died as.
Magic Systems & Abilities
The forces that shape souls and bend reality
Everyone can learn magic, but not everyone can handle its effects. The more a soul uses magic in its lifetime, the brittler it becomes in the afterlife — however, the more powerful it also becomes. Many Angels are glass cannons for this reason. After death, souls become beacons for creatures in Purgatory searching for unique souls to "change," including Angels and Demons.
Inner Magics
Originate from within — throat, blood, saliva, or breath. Often take the form of a concentrated heated blast erupting from inside the throat. Other forms: magics inside the blood, saliva, or breath, such as poison and gases.
Passive / Outer Magics
Naturally part of a creature — not technically magical. A genetic strength, usually in demons or angels. Examples: thick skin requiring extraordinary effort to cut, glowing eyes for sight in darkness, heightened speed, hearing, vision, and healing.
Summoning
The act of pulling a thing/soul from one place and dropping it in another. One of the most difficult magics to pull off successfully, with heavy consequences on the soul and physical body depending on the user and their magical skill levels and personal strength.
Calling
Particularly with Demons, Angels, and Fae — summoning a direct blood relative in times of need. Drains the user of all magic, putting them in a weakened state. The call enables the relative to locate the Caller like a beacon, no matter where in the realm they are. It is uncommon for a Calling to be heard between different realms, but not unheard of.
It is said that should an unfinished Soul be separated from its Torture Demon (or Purifier Angel), the individual may be able to call out to them, in times of need, allowing them to be reunited.
Specialty Magics
Unique magic an individual is born with or gains naturally. Most enchanters need at least initial proximity. Some effects permanent even after an enchanter's death. Stronger enchanter = longer lasting effects.
Purification
This is the term utilized by Angels to define the soul's creation process, just as a torture demon would call their work a 'creation', or 'Finished Soul', an angel will use the term 'Purified' to indicate a soul has completely finished its warping, and has become a Finished Soul. Purification is used by Purifiers (Angel equivelent to a Torture Demon) to create more angels for Heaven. Purification warps the soul of those it infects, just as a torture demon warps a soul to turn into a demon.
Enchantments
Willful Enchantment Powers
- Ability can be activated or deactivated at will (completely voluntary)
- Conscious control or choice to use the enchantment at any given time
- Power/strength level of enchantment can be increased or reduced by will
Unwillful Enchantment Powers
- Always-on ability (completely involuntary)
- Cannot be turned off ever
- No conscious control or choice to use the enchantment
- Always at a set power level
Breaking Enchantment
- Death of enchanter helps but doesn't instantly free victims
- Time is sometimes required for effects to fully fade or fade a little
- Some psychological effects persist forever
- Even after breaking, victims can be changed permanently
- Most require proximity but some can use radius measurements
- To break some enchantments, one only needs to leave the radius area or remove the touch.
- Some Seals and magical artefacts are used to lessen or cancel effects of enchantment during the enchantment or after.
- If the enchantment is voice activated, or otherwise, items can be used against the enchanter to halt the power usage - muzzle, bindings, seals etc.
Types of Enchantment
The most common form of enchantment. Usually effective to one or two people at a time, depending on the training/will power of those affected. Completely enthralls the victim, drawing them into a deep settled love akin to a dazed fever. The pupils of those affected will be greatly dilated and the eyes glossed over. The enchanter is now their entire world.
The thought of falling out of favor with the enchanter will be like death, and sometimes, if the enchantment is strong enough, will lead to those affected taking drastic measures of self harm or some way to right the wrong they did to the object of their obsessive love. The enchantment may start off with a simple question: "You wouldn't hurt me, would you? You want me to be happy, right?"
There are ways of guarding against Charm enchantments — typically demon hunters and demon slayers will be able to successfully fight against an enchantment, depending on the power behind the enchantment and the methods they approach when dealing with a specific enchantment.
- Can change a victim's personality and priorities fundamentally
- Can be broken but can leave lasting psychological effects should the enchantment have remained present in the person long enough
- Strength varies by enchanter
- Can affect individuals or large groups at one time
- Effects can last years or even decades should the enchantment have had a long seeded time within the individual. This is on a per person basis and not everyone will have lasting effects.
Usually effective by touch. Upon contact with the enchanter's skin, the one affected will feel an inescapable calmness and total relaxation. Their body/head feels heavy, heart rate and breathing dramatically reduce to a slow rhythmic pace, but their mind may be fully active and completely aware of their surroundings — and yet their body will not respond as such.
Those affected return completely to normal the moment the enchantment user releases their touch. The moment contact is broken, the body will catch up with the pace it is meant to be — this sudden change within the body can often overwhelm the one affected for many moments before returning to a normal state.
Documented only once in an individual. Strengthens ALL those in proximity. Works passively just by existing near others. Other enchantments or powers become significantly more potent by proximity. Range varies by user, but substantial. Strategic value is immense.
If harnessed by others utilizing Banding techniques or soul control magics, the controller of such power can be given massive advantage over rivals and status.
Typically done by touch (or simply by being in close proximity to the user), and upon release, the enchantment is no longer in effect.
Form 1: Trick the Body
Tricks the body into believing it has been healed. Once the affected leaves the enchantment radius, their old wounds return. Can be used with ill intent or to get the wounded to medical aid in time before death takes them.
Form 2: Pain Reduction
Upon touch, all pain and discomfort are depleted. Upon release, the pain returns tenfold — as if held back by an invisible dam. The longer the pain is reduced, the more pain the victim will be in upon release.
Form 3: Sleep Induction
Typically done by touch to the forehead. Puts the victim into a dreamless sleep. Their eyes may be open and body standing, but their mind is unconscious. Alternatively, this enchantment can also effectively put the entire person to sleep, mind and body at once, at the will of the enchanter. Can also put targets into dreamlike/meditative state, or cause wakeless sleep for as long as ability active.
Can produce a singing, humming, or talking effect to enchant others. Silver Tongue is an extremely rare subcategory documented only once. Words themselves have inherent power — not traditional enchantment magic.
- Can convince anyone to do or believe something, no matter how ridiculous or outlandish
- Voice is soothing — can calm and put to sleep
- Can strengthen the power of seals or magic when incantations are voiced by the individual
- Can manipulate anything for the user's benefit with words alone
- Can calm individuals with voice alone or persuasion to do so
- Makes people trust and believe the user automatically (depending on strength level)
- Can control situations from shadows without obvious magic
The process of extracting memories of past reincarnations and their final moments of death from an individual. Documented only once in an individual.
- Assesses Memories from ALL past lives/incarnations
- Individual relives past deaths and/or traumas
- Can cause a large amount of mental stress on the individual, especially if the individual is a Raw Soul and has no living body to shield them — under strong circumstances this could lead to soul destruction with enough mental trauma and stress.
- Can reopen wounds from lives long since lost
Magic Compatibility
Two souls with magic can temporarily merge into one powerful magic entity. Magic compatibility is when two souls of intertwining magic strength work together to become one magic entity for a short moment — far more powerful than before. This is more often encountered within the Hell realm and Heaven realms, but is not limited to such.
Death Realms: Heaven & Hell
The eternal final destinations — flat worlds floating on Purgatory's waters
The death realms are essentially just one "planet" floating atop Purgatory's waters — so immensely vast that no one has ever reached all four corners. Both death realms are flat worlds surrounded by The Fade (Hell) or The Wall (Heaven). The sky can be a vast array of colours, always slightly translucent enough to see the dark blackness of Purgatory's shimmering lights — speckles that look like tons of stars.
Heaven — Space Exploration Attempts
The angels have tried to reach the "stars" of their realm by bringing space ships (stolen) from more advanced Life Realms through their Portal Gates. They learned the hard way that there is no "space" in a Death Realm. The closer up you get to the suns, the hotter it will become. It will be an endless journey upward, and eventually all ships — be them designed in Life Realms or Death Realms and protected by varying degrees of intense magics — will always burn up, and destroy any soul that gets too close.
Blink Days — Hell
Sometimes the Night Eyes are mysteriously missing — no one has found a pattern. Half Blink: one moon missing. Full Blink: both moons missing.
Demons feel drained and magically exhausted. Generally irritable but too sluggish to do much physical fighting. Common practice: eat, relax, and avoid enemies — else you'll get into a snapping match without much resolve until the next day when the Night Eyes have opened again.
The Blink days only last about 72 hours, but in rare occasions, a little more than 2 days.
Blink Days — Heaven
Although they are commonly looked forward to by the populace of Heaven. Festivals/Feasts take place when a Blink Day happens, and people relax and enjoy good food with each other. While irritability can still happen, any ill-spoken words or actions on these days are easily forgiven due to the nature of Blink Days. Which is why the communities try to come together, especially so on these days, in order to make sure everyone is as happy as they can be and no regrettable actions take place because of the effects of the Blink Day. No work is expected on these days.
No work is expected on these days.
Realm Convergence & The Old War
Occasionally — at a very rare 1% probability — when a Life Realm is passing closely by the planet, the two realms will converge. During convergence, anyone caught in the current will be thrown to and from Purgatory and both converging realms. Very hectic, and likely will kill or destroy a soul not strong enough to withstand it. The passing can last from a few seconds to days or months, depending how big the life realm is that's passing by the Death Realm.
Water in Death Realms
Water is only available by retrieving it from a life realm. In Heaven or Hell, water is the most precious substance of all — practically nonexistent or even known of, apart from a select few. It is the essence of life. It is the purest substance and as such is highly coveted by Angels in particular.
Angels of Heaven have been known to enter life realms with the intent of "borrowing" water — often going too far as to completely drain the world of all its water, thus destroying the life on the planets and ultimately those in the entire realm.
Red Draught
Also known as "Mage's Liquor," "Soul Tonic," or simply "Red." Essentially the liquified blood and body parts/organs of previously broken souls. Contains a high consistency of soul magic but is highly addictive and can cause a terrible illness and discomfort if not received once the body fully depends on its frequent consumption.
In small doses: quenches thirst in dry climates, gives a boost of energy/magics, aids in curing wounds faster. Also used in celebration, served much like alcohol. Can be easy to make should you have access to a broken soul, but is still priced higher on the market as a luxury item. Easier to come by than Purgatory water.
Special Locations in Hell
The Fade
A white mist that shrouds the borders of Hell. No one goes in, for no one ever comes out — all but the Fire Lords. The only four demons capable of lighting the way through the dense mystery of an Unknown. Claiming to have found nothing in the Fade's ghostly haze, they've turned back to settle on their thrones in Hell.
Behind the Fade lies the ruins of an ancient city. Silver towers long since eaten by the red soils of Hell, only the hollow shells remain. High up, near the top of a slanted skyscraper and continuing down a hallway with windows long since shattered, a lone red door stands tightly shut. Should you need him, the creature that lives inside will open his lair to you.
Zathura's Domain
The sector under Zathura's control. Zathura has not been seen in many, many years. His castle has been sealed off. While the control of the other three Fire Lords has reached into Zathura's domain to pick up the pieces of his seeming absence, the cities within this once great kingdom have fallen into lawless ruin. Many demons seek this domain when running from a pursuer or towards their own freedom.
The Wastes & Expanses
Desolate areas in Hell. Beast demons and feral monsters live here — no less smart than humanoids, though people often forget this. Roads sealed with magic deterrents against beasts, though it does not work on all of them. Various Expanses exist: desert expanse, rocky expanse, liquid expanse, storm expanse, northern expanse, fire expanse, etc.
Hell's Backroads
Deep alleyways behind main roads. Where multiple unique estabilishments and merchants operate, often dealing with goods and business that would otherwise be frowned upon or ratted out to a Fire Lord/against fire lord rule. These bacrkroads are extremely dangerous to venture into without protection or strength. Houses bizarre eldritch horror-type shadow creatures lurking in the darkness around many corners, or are the corners themselves. Maze-like structures — buildings can be occupied for stashes, hideouts well hidden in the maze. Some buildings are just filled with horrific monstrosities. Very dangerous without great power and safety measures. Those that venture through the backroads are either seen as completely stupid and asking to be destroyed, or extremely powerful and shouldnt be pestered.
Hell's MainRoads
Primary thoroughfares in Hell's cities — more regulated than backroads, with seals and guards to shove anything that might try to claim the territory of that sector. These guards are particularly strong demons employed by the higher ups of each city. Sealed roads in the Wastes connect cities, deterring beast demons and feral monsters. Lots of shops, taverns and establishments are found here leading through the city. Extremely packed with demons at all hours. Mainroads can still be dangerous for those that are not able to protect themselves — weaker demons may get trampled or harassed and stolen from.
Angels & Demons: Hierarchy & Creation
Dead souls shaped into their final form of existence
Angels and Demons are the same things: Dead souls living in a Death Realm. Demons are not inherently good or evil — they are merely once-living souls bent and warped into their final forms of existence. Souls can be based on past life incarnations before becoming an angel or a demon. It is also possible to fuse together two souls to create one, but this is not often done, as it is easier to break the souls that it happens to.
Hell's Social Hierarchy
Mafia / Unsanctioned City Bosses
Mafia / unsanctioned city bosses or land bosses — Smaller time higher ups - some essentially run a city better than the actual designated higher up, but this is not good to say out loud, in fear that the higher up may hear this and destroyed etc. — Make deals, run operations — People can report to them for problems/requests/money etc. — Deals with more touchy, illicit goods that a higher up would otherwise be scolded or destroyed for partaking it (black market dealings etc. something that goes against the fire lords wishes / other realm matters that are forbidden, such as summoning or trading in life realm goods and souls etc. — Often locate themselves in the wastes, or the backroads or hidden places within a city, to avoid detection or ease of accessibility to less good deed citizen crowds — Often akin to a mob boss, they have henchmen and gangs, and individual networks around the city, and private turf wars etc. — Sometimes a higher up may know of these and work with them secretly, to get perks and advance their own goals under the nose of the fire lord they work for (risky, but happens).
Heaven's Social Hierarchy
The Fire Lords
Four creatures who came into existence shortly after, or at the same time as, the original Torture Demon. They are "Fire Magic Incarnate" — they ARE the fire, not just wielding it. Part of the Drak Mastre (the universe itself). They cannot truly die — only disperse or fragment.
Garanzo
South DomainOrange fire — traditional hot fire. Most violent/aggressive of brothers. Left horn only. Hugely tall and buff physique. Portal Gate: Rectangular. Desert castle with blood pits/fighting rink/colosseum. Appears the most violent and greedy of the brothers.
Zazoro
North DomainBlue fire — cold feeling yet searing hot. Casts freezing/fever effects. Freezer burn feeling, but also actually fire burn. Black ice castle (no water in hell — so not real ice). Portal Gate: Triangular. Previously had castle on Edin island. Values beauty, manipulative, enjoys aesthetic perfection.
Phayne
West DomainPurple/greenish fire — has an oil fire hue. Gas induced, chemical fire flame. Portal Gate: Cylindrical. Emits steam constantly, particularly on his back fur/cape and long index fingers and horns. Very malformed physically. Piercing yellow eye.
Zathura
East Domain — SealedRed molten liquid fire — specifically magma/liquid fire. Can pour from body anywhere, can erupt into volcanic explosions. Portal Gate: Circular. Very skinny/bony, red hair in eyes, steam rises from body. Status: Sealed, fragmented.
Grieve — The Original Torture Demon
Creator of all other torture demons and most of the demons in Hell since the dawn of time. Existed moments before the Fire Lords, but they will not believe that. Cannot be found by Fire Lords or anyone. Only Grieve can create another Torture Demon. Only demon or creature in existence that can bestow the ability to create a soul like he can, into another — thus creating another creator/torture demon.
Blood-Web
Uses blood-web to control victims. Once blood magic touches a victim's own blood via wound, or through mouth/eyes etc., can control movements — though the individual's mind is still fully aware of its actions. Creates webs made entirely of blood — sticky and strong like spider webs. Can create blood knives or any type of weapon. Can pull it from any part of his own body if there is a cut on him. Solidified blood can become liquid again at his choice. Blood control lasts hours until fades away.
Rapid Healing
Literally impossible to kill or destroy. Should Grieve be incapacitated in any way, his body will heal instantly given the moment's chance. Blood and body regenerates and changes types quickly. Demonstrates rapid healing after severe injury — allows recovery from wounds that should be fatal.
Demon Creation Process
Step 1: Soul Harvesting
Torture Demon enters Purgatory. Selects soul of choosing — brightly magical, a beast, a humanoid, a monstrous alien entity, or just any. Takes soul back to Hell.
Step 2: Torture Period
Extended torture over decades in a timeless place. Physical and psychological torment. Soul gradually changes due to constant warping of the torture demon.
Step 3: Transformation
Soul slowly becomes demon — solidified and unable to bend much anymore. Demon characteristics emerge. Personality changes sometimes but remnants of the soul's original life personality remain. Past life memories lost. Teachings of how to survive Hell begin — Hellspeak and general customs.
Step 4: Completion
Full demon created. Now subject to Hell's rules and systems. Integrated into Hell's population.
Angel Creation
Angels and demons are fundamentally the same thing at the soul level. Both are dead souls living in a death realm, shaped into their final form by a creator. The only difference between an angel and a demon is the name of the process used to warp or create them, and the realm they end up in. Heaven actively spreads propaganda across life realms and their own death realm to hide this truth, teaching its citizens that Purifiers "diminish evil in creatures' souls, that they purify the corrupted souls of demons and those that need saving with their divine hands" — but this is false. Purifiers create from mortal souls exactly as Torture Demons do. They simply call it purification rather than creation, because purification makes their propaganda sound better — though they have been known to call it creation as well. Soul core solidification magic, the same mechanism a Torture Demon uses to finalize a soul into its permanent state, is what both sides use. Angels call it purification. Torture Demons call it creation. It is the same thing.
The creation ability itself originates exclusively from Torture Demons, specifically from the power Grieve bestowed upon each Torture Demon he made. It is the same fundamental force a Torture Demon uses to finalize a soul, repackaged under a different name by Heaven's propaganda.
The creation ability itself originates exclusively from Torture Demons, specifically from the power Grieve bestowed upon each Torture Demon he made. It is the same fundamental force a Torture Demon uses to finalize a soul, repackaged under a different name by Heaven's propaganda machine
Challenges in Angel Creation
A Torture Angel (Purifier) must be secured before angel creation can happen at scale, due to how rare they are. In the meantime, when a powerfully bright soul is discovered in Purgatory, it typically means that the soul had been — or in a previous life had once been — a heavy magic user. Angels seek these souls specifically over others due to the nature of how powerful an angel can be made from such souls. However, while magic-user souls produce potently powerful angels, they are also extremely delicate to work on and will often break in the creation process if not handled with enough care. For this reason, the number of demons in existence vastly outweighs the number of angels — though the sheer power of the angels that do exist greatly outranks much of Hell's population, making them formidable, if glass-cannon, enemies.
Purifier Creation
The primary method requires having captured a Torture Demon, as a Purifier Angel can only be created by obtaining a Torture Demon of Hell while a unit of Seekers and one Purifier are out in Purgatory. After Torture Demon retrieval, it is a matter of stripping that soul of its memories and demon status — "purifying" it from demon corruption into a clean, untouched soul — then rebuilding it from scratch into the image of an angel. The creation ability, originally bestowed by Grieve upon that Torture Demon, persists through this process and becomes the Purifier's own. This is why Purifiers carry red eyes as a mark of their Creator magic — the same red eyes associated exclusively with Torture Demons in Hell.
It is like being stripped down to the Torture Demon's bare soul core, and then built back up again in their image. Much like what the Torture Demons do, except it's kinda like painting on top of something already created. An example of this would be: An artist draws a picture of a cat and puts it up on the wall. A thief runs past and rips the drawing off the wall, taking it for their own. They then take an eraser and scrub and smear away at the paper until there are hardly any lines left to see — and then proceed to draw a picture of a dog. After they are done redrawing on the old paper, they put the new drawing of the dog up on the wall, claiming it as their own art piece. This is essentially what the Purifiers and angels do when they find a Torture Demon. They grab Grieve's creation, erase everything they can from it — even though it was already finalized and finished — and then draw on top of it into something new, that they designed themselves. Underneath the picture of that dog, there is still the smudged old linework of the cat it had originally been, but it is now much more dog than it is a cat. Thus the dog now has powers of purification — the cat's torture demon soul core's unique solidification magic, which only Torture Demons created by Grieve can contain.
It should also be noted that the Purifier's soul after this reformatting is much more delicate than it was previously, and far more fragile than when it was a finished creation of Grieve's. This is due to oversculpting — like chipping away at stonework until you have a much more brittle piece of art. No matter how beautiful, and no matter how powerful the stone, the foundation may no longer be as stable as it once had been, due to the overprocessing of the soul. The soul is not destroyed outright — it is stripped to its base, then repainted in the image the creator chooses.
Step 1: Soul Selection
Soul acquisition operates through two parallel methods. The first is active hunting in Purgatory: a Purifier accompanied by two Seekers enters Purgatory to hunt for suitable souls — particularly powerfully bright ones, most often the souls of heavy magic users from previous lives — while simultaneously competing against Torture Demons who are after the same souls. If a Torture Demon is found during this search, everything else is dropped entirely to pursue it. Capturing a Torture Demon is the higher priority, as more Purifiers means more angels can be created. The second method is the Guardian system: Guardians are specialized angels who operate in life realms, locating and following a targeted soul while it is still alive in its living body. They wait in hidden places throughout that individual's life for its natural death, then snatch the soul the moment it departs — ensuring it does not reach Purgatory, never gets the chance to reincarnate, and is never acquired by a Torture Demon first. Guardians will not cause or prevent the mortal's natural death. They are strictly there for the soul when it inevitably departs. It is a rule that they follow. The common folk of heaven believe Guardian angeling to be a noble and protective role — looking over a person and keeping them safe. Only the higher-ups and the angels in the know are aware that it is, in reality, a Locate Target, Extract Target operation.
Step 2: Purification
The soul is brought to Heaven's main citadels, where the Purifier performs the purification process. The Purifier strips the soul down to its bare basics, erasing all personality, memories, and former identity, and then rebuilds it from the ground up into whatever shape and function the creator chooses. The newly made angel will not remember their past life or who they were before — they are remade to be what Heaven needs them to be, built with a disposition suited to their assigned role. When the soul being purified is a regular mortal soul, the process begins on relatively clean material. When the soul being purified is a captured Torture Demon, the process is more like scraping paint off a wall that has already been painted once before; the Purifier is working on top of a soul that was already finished and solidified by Grieve. The creation ability Grieve originally bestowed on that Torture Demon survives this stripping process and remains embedded in the soul's core, becoming the new Purifier's own power. This is also why this specific case leaves the resulting soul more fragile than it began - as if its been overprocessed. Much like a premade stone sculpture chipped away too many times to create a new shape from the same object. It is stripped to its base, then repainted in the image the creator decides.
Step 3: Transformation
The soul becomes an angel when the purifier finalizes the creation into the soul's new shape, often created to be suited to a position that has been pre decided, that it will hold in Heaven's social structure. It is then integrated into the angel hierarchy and assigned a role based on those capabilities.
Angel Propaganda & Wings
The citadel of higher angels spreads propaganda everywhere — of their expectations of their death realm society, as well as to all different realms. This often leads to religion in life realms. Angels have silently spread the thought that they are the pure ones of heaven and hell. They want people to not fear them, so that when they come to whatever life realm for resources or the soul of someone, the lifer does not expect it to be a bad thing.
A lot of angels can have sharp fangs and cat eyes too — it depends on the soul's reincarnation origins before they were turned into angels, just like demons have. But the purifiers always try to make every angel they design have their aura crafted in the shape of wings. An angel's wings are simply their aura. This can appear as a shimmer of colour like a mirage in the air, a ripple along the horizon just behind their backs that looks like heat rising off the ground (not hot or fire — just the visual of a heatwave shimmer in the shape of wings), or like looking through warped glass or a water reflection. Many angel souls are also infused with an element — usually water or plants. Heaven has much access to these through their working portal gates and often likes to use external life realm elements within their creation process, to further define themselves as different from demons. Torture demons do not do such things — they only work with what the soul already contains within it based on its previous incarnations. Angels, however, enjoy imbuing their society and their angels with life realm elements. Not fire, though, for obvious reasons — fire magic cannot be utilized outside of the Fire Lords themselves.
An angel's aura is often expected to be shown gracefully, or used aggressively only in times of defense, great need, or intimidation. It is frowned upon to let your aura flow loosely within a crowded street — it's a bit like playing loud music on the bus, or in a quiet neighborhood. Rather rude. It can, however, be shown in a more modest and graceful way when in public. The larger the wings, the stronger the angel will be, as the wings and aura function the same way for both demons and angels. The general feel of an angel's aura-wings is slightly different from a demon's — if one were to equate them to smells, angels would carry a sort of fluid lavender or calming scent, whereas demons would have a sharp, spicy scent (not equated to fire or heat — that is for fire lords only).
Angel society often utilizes highly intricate mechanical or material wings as a sign of status or job rank. These physical wings are specifically designed to hold their shape magically around the angel's aura. Angels learn how to utilize and expand their aura-wings when they are with their purifier angel — just like in hell, the torture demon creator teaches the subject how to control their aura: bring it in, bring it out, hide it, or stretch it far to act intimidating or utilize power. All of this is in service of the aesthetic and appearance of pureness and grace that angels try to project around the realm and other realms. (Hell is not so convinced.)
Demon Love
Possessive — the need to have love.
"With demons 'love' it's very possessive and the need to HAVE it."
Angel Love
Protective — ensure the survival and success of the loved one, independent of themselves.
"Make sure this thing survives on, even after me. It must remain at the top and untouchable from all else // but not me."
a'Naskii & a'Naskaa
a'Naskii — "Protected One"
Translates roughly to "Protected One" — or "beloved slave/servant/pet/object of affection/obsession" — though there is no exact translation outside of Hell speech. A demon particularly special to a stronger demon, rarely leaving their side. Well protected from being destroyed by other demons, but can likewise be horribly abused — it really depends on the one who owns them. Stronger demons can take on one or two at a time — it's unusual to have more than one. It's basically an obsession over that soul and consumes the one who owns it. Can also be used as a heavy insult, to insinuate a soul is pathetic and weak without someone stronger to protect them.
a'Naskaa — "The Owner"
The demon who owns an a'Naskii and desires to keep it, for various reasons or needs. You become an a'Naskaa when you have an a'Naskii. The word a'Naskaa is used by the a'Naskii when referring to their protector.
Auras
Auras are invisible forces around a demon (and sometimes other creatures/humans alike) that hold a considerable amount of strength and magic in their soul. There are those — typically Hunters and Slayers — that are trained in the art of "seeing" an aura, which allows the viewer to see how powerful or dangerous a demon may be.
Even without being able to "see" an aura, anyone will be able to feel the heavy, draining effects of a powerful aura just by standing in the presence of said demon. All demons have auras, but not all demons' auras are noticeable, even with trained sight — though if an aura is barely or not noticeable, it usually means the demon in question is pathetically weak.
There are some demons — powerful beings — that can control the size of their aura, confusing those around them into misjudging their initial power.
Death of a Hellspawn in a Life Realm
If a Hellspawn is killed while outside of a Death Realm, their physical body will begin disintegrating into particles within the air. This is soul energy being pulled back through a portal gate in the Hell Realm. Each portal gate is governed by a Fire Lord. Once the Hellspawn's carcass fully evaporates within the Life Realm, they emerge through one of the gates in Hell and are greeted by a very angry fire demon. Their punishment is at the discretion of the King, but often leads to the destruction of that demon's soul.
Loss of Limbs
If a Hellspawn has a limb cut off while in a Life Realm, that limb will disintegrate and return to Hell via the portal gates. However, the demon can still continue living in the life realm — their lost limb will not grow back (as it would in a death realm). The Fire Lord that obtains this demon's lost limb is capable of summoning that particular demon out of the Life Realm using this limb as a magical catalyst. However, unless the demon is of great importance to a Fire Lord, they won't expand that kind of energy on someone so lowly to them, opting to wait for the rest of the demon to come to them instead.
Demon Generation Classifications
First Generation Demon
Both parents are Hellspawn.
Second Generation Demon
One parent Hellspawn, one parent Realm Demon.
Ghost / Lost Soul State
A ghost/lost soul is one that remains earthbound but hasn't moved to Purgatory. It is different from a Purgatory Soul that is traveling Purgatory's waters eventually reincarnating or encountering a Creator. These spirit souls are tied to a specific location within a life realm. Can remain at a specific location for centuries. Cannot move on — stuck in one place, be it an object, a moment in time, bounding to a place, or their once living body - now a corpse and bones or the location of their death or burial, or are drawn to a person or creature or thing they once knew and cared for, or despised etc..
How It Differs from Purgatory Soul
A Purgatory Soul is in the Purgatory realm — can be selected by Angels/Demons or find their own way into reincarnation. A Ghost/Lost Soul status is "Deceased / Lost Soul" — the soul remains earthbound, tied to a specific location, unable to move on. Trauma and anger can bind a soul to a location. Souls can remain as ghosts for centuries or forever if not helped — eventually bending under pressure and breaking or going mad, and then eventually breaking. Healers and spiritual workers (torture demons/creators) can help these lost souls move on, or bring them to purgatory (or a death realm) where their raw soul belongs.
Life Realms: Edin, Kingdoms & Factions
The living world and its mortal powers
The world consists of few large continents and multiple islands. One of the main powerhouses is the Island of Edin — smaller than many continents but dubbed one of the most powerful in terms of financial stability, people, technology, and kingdom strength. The Mainland is off the coast of Edin — the largest continent on the planet, consisting of many different countries, often at war with one another. Creatures from life realms are often referred to as Lifers in Death Realms.
Edin — Underground & Notable Locations
Zazoro had a castle on Edin in the ancient past. It resides underground now, hidden and forgotten to time.
Kingdom of Ashra
SlayersThe main domain of the demon slayer clans — "the land of ash and sea," or the Slayer Kingdom. Near the waterfronts. The name originated because of the large amount of volcanic activity in the area long ago — now mostly all dormant. Ashra has existed for close to 700 years. The people go by Ashrans. Main city: a'Tenyuu, located at the furthest edge of the sea leading out to the Mainland.
Ashrians hate demons because of the wars and chaos that have happened with them in the past. They believe the god of "Shimmering Lights" (otherwise known as the dark master, but only hellspawn demons would call it that) is trapped by demons — the only way to free it is to exterminate them all. They also feel that demons tarnish the good name of the God(dess) of shimmering lights. The slayer kingdom is not in good standing with the nearby Hunter Kingdoms.
Kingdom of Wulfe
HuntersThe Hunter Kingdom on Edin. Closer inland, surrounded by hills and mountain forests. Residents are called Wulfies or Wulfans. Main city: Sekkra. Hunters work in units of 5 per squad, with one or two captains leading the team (depending on the risk). Founded roughly 450 years ago by ex-slayers who believed not all demons deserved to die. Governed by Ellah the Queen of Hunters — with family ties to the hunter kingdom on the mainland "Heftle" (mother and father). Mainly not religious.
Underneath their city of Sekkra, lies a high-tech facility that has existed there for thousands of years. They do not know where it originated from or who built it, but they use it as the Sectors where they keep the demons they capture in cells and cages.
Kingdom of Naytron
Norme / BookkeepersPeople called Naytrians. Main city: G'erstle. Roughly 650 years old, though some argue they were here first before the slayers even arrived. Naytron is the official name of the kingdom, but due to some past disagreements with the original founders, many stubbornly call it Norme even to this day.
Excellent builders and creators of high fashion and unique goods and devices. Founders of certain electricity and unique sciences that both slayers and hunters utilize. They are referred to as bookkeepers, though only one city contains the largest library in the land (City of New Lass). As a kingdom, the people hold no (or few) grudges against the Slayers or the Hunters, but consider the neighboring kingdoms as "creating more problems than they fix."
Kingdom of Heftle
Greed — Hunter GovernedOriginally the motherland of Slayers, overthrown by Hunters hundreds of years ago. Now a kingdom governed by Hunters — Hunter Queen Allah's mother and father govern the kingdom and Allah works with them on her own in Edin. Contains cities with the largest populations and wealth. Also the location with the most unique demons — oftentimes this is where Hellspawn emerge from other realms, and as such, their danger (and unfamiliarity with humans) is far greater than those that make their way to Edin.
Their dialect is stronger and difficult to understand to their Edin counterparts. They have been known to be gathering demons to use in experiments and further their reach into the slayer (and other) outer kingdoms.
Kingdom of a'Rundaur
Wrath — Slayer ExtensionLargest extension of the Slayer kingdom apart from the one on Edin. Known to be more bloodthirsty than their Edin counterparts — a people filled with rage towards demons for past wrongdoings and have a no nonsense culture. Even the people in Ashra find them quite extreme.
The Bandit City — ColdOak
To the residents of this outlaw city, this place is just called The Camp. A secret city on the mainland nestled on the mountainous border between the hunter and slayer kingdoms, hugged closely by a thick forest, built into a mountain by the sea. An outlaw center for pirates, bandits, and law breakers alike. A place not for the faint of heart. Though this place has few laws, it still has a set of rules or codes that the men and women of this city uphold.
Has a group of 6 leaders — one of which is a demon in disguise (the other leaders know one of them is a demon, but do not know which one). They all wear masks. This hidden city has forsaken the natural order of the outer lining lands, refusing to bow to any king or queen or leader they have not chosen for themselves.
Isle of Nomads (Pirate Island)
Safe zone — no killing allowed. Humans and demons live amongst each other. There is a human head, a Hellspawn head, and a half demon/half human head that are the main ones in charge of running this place. Far off the mainland and nowhere near Edin. Lots of shady stuff goes on here, but generally untouched by slayers and hunters that rule the rest of the planet.
City of Gamadal
Located in Norme.
This was once a great city of Norme that house thousands of people. Having since been brought to ruin after an event with a Love Enchanter, Realm Demon, enchanting the city to love it- before ultimately influencing the residents to end their own lives when it leaves. For a while the city walls sat in empty silence, many of the folks of the land consider it an example of why demon hunters and demon slayers are beneficial to the saftey of the land — After some time, the city has begun to slowly see life again as people work to bring it back to the great city it once was.
Demons in Life Realms
Life Realm Demons (Lifer Demons)
Naturally born in the life realms. Typically weaker in strength and magic (otherwise judged by the size of the Aura that surrounds them) than those that came straight through a portal out of Hell, although this isn't always the case. Upon death their soul continues the cycle as an untouched soul would via Purgatory or reincarnation. Born in Life Realm, not Hell. Essentially a Lifer - a being born into life. Despite their parents and lineage, they are still a living creature and can live and die like any other being in a living realm with a body. Often from realm demon parents living in Life Realm, but not limited to as such.
Average lifespan of realm demons varies greatly on the power of the Hellspawn(s) they originated from and how far down the generation line they are from the original Hellspawn. It is generally assumed that a realm demon does not live past 700 or 800 years, give or take a bit.
Half Demons / Halfies
A half demon, often referred to as a "halfie", is the offspring produced when a demon and a human being reproduce together. The result is a living individual that carries both a human bloodline and demon lineage in a single living body. They are not fully demon by nature, but would fall under the catagory of a Realm Demon in many textbook definitions of one; being they are a living being with a living body and a soul that is not hellspawn or angel, but merely a normal pure soul in its reincarnation cycle, their souls remain fundamentally those of a lifer, inflicted by demon attributes and genes passed down through their demon parent's body. They are not Hellspawn, and they are not pure human. They exist in a biological and metaphysical in-between.
Rarity and Conception Half demons are exceptionally rare. Producing a half-human, half-demon offspring is even harder to conceive than a pureblood demon child under normal circumstances. Conception difficulty varies based on the demon parent's origin: Hellspawn demons (demons straight out of Hell) have the hardest time producing offspring with humans at all. Life Realm demons (demons born and raised within the human world) have a somewhat easier time, though it is still difficult. The further down the generational line a demon is from a pure Hellspawn ancestor, the higher the chance of successfully producing a half-demon offspring. It can happen either by lucky chance or through persistent effort. The scarcity of halfies is well known across the realm, and as a result, when one is encountered, it draws significant attention, not all of it welcome.
In cases where a halfie's demon parent has strong visual features, those features may partially manifest. The human half tends to dilute them, however, so they will rarely match what a full demon of that same lineage would look like.
Half demons tend to look mostly like their lifer linage, or lifer parent (should a hellspawn parent be directly related), but carry subtle to moderate physical indicators of their demon parentage. Because lifer blood tempers demon traits, the demon features are usually present but weakened or modified compared to a full demon.
Abilities and Physical Strengths:
Half demons inherit a diluted version of demon capabilities. Their abilities are weaker across the board than a full demon, but meaningfully stronger than what a pure human could achieve, such as an accelerated capability of healing. Half demons, depending on their linage and how close they are to being directly related to the Hellspawn anscestor, will heal faster than regular living beings, not related to a demon- and can survive damage that would kill a normal person, but they heal slower than full demons and Hellspawn, and still require rest time after serious wounds. Small aura: All demons have an aura, an invisible magical extension of the soul. Half demons possess one, though it tends to be very small, especially so depending on the demon parents and the closeness of the generational hellspawn linage line.
A half demon does not age and die on the same timeline as a human or other living creatures. Their demon blood extends their natural lifespan significantly past normal expectations, though not indefinitely, the oldest known half demon lived to 200 years old, but this is not the normal and often times half demons don't live as long as that, though considerably more than a human, or most other living beings will.
The soul of a half demon is not a demon soul. A true demon soul is, by definition, a Hellspawn, a finished soul created through the Hell realm's torturing process. Half demons, and Realm Demons are genetically lifers, and most akin to their living equivelent parents, and to many hellspawn, demons in the life realm's - living demons, are only "demons in title", rather than by raw soul composition. It is technically not possible for a half demon to become a "real" demon, as being a hellspawn demon requires having a demon soul at one's core. What a halfie actually possesses is the genetic lineage that traces back, down the family tree, to a Hellspawn ancestor. That Hellspawn bloodline lies dormant within their human body, but does not affect their physical raw soul in any meaningful way. However, it is theoretically possible, through rigorous training and with external magical aid, to draw out and amplify that dormant Hellspawn bloodline. This would not make someone a true demon, but would functionally bring them far closer to one in terms of raw power. The risk is severe: a half human with that far removed a Hellspawn lineage may not be able to fully control such power, and could "go feral or mad, losing ability to think rationally" or become overwhelmed with power they cannot control, ultimately hurting themselves and/or others in the process, before they have a chance to finish the process of pulling out the abilities laying dormant in the bloodline. This is extremely taxing on the living body, and should the spells not be performed correctly and delicately, could lead to perminent damage of the body, or even death. Akin to a star burning too hot and too brightly, it burns out quicker than normal stars. Completing the spells successfully to draw out such dormant hellspawn lineage power, will often provide physical changes onto the body, drawing the living body closer to that of their original hellspawn anscestor or even realm demon's parent's genetics.
Societal Treatment and Legal Status
How a half demon is perceived and treated depends heavily on who they encounter. The three main groups with established policies regarding halfies are:
Demon Slayers consider half demons an absolute abomination. Mixing human blood with demon blood is treated as a sin against nature itself. That said, Slayer culture retains a grim mercy: because the halfie is still half human, Slayers will ensure the execution is swift and painless, framing the killing as a mercy to the human half, which had no choice in being born infected by demon blood.
Demon Hunters take a more structured, watchful approach. A half demon is placed on a Watchlist, particularly if they have not yet committed any actionable crimes. Their movement around the land is heavily restricted, requiring them to effectively ask permission from an appointed Watcher before leaving an area or taking significant actions. In exchange, they may live a relatively normal life and can even receive protection from the Watcher against human harassment. The Hunter philosophy can be summarized as: "Your half-demon-ness is excused because there's a human side to you... but you're on thin ice." Char's suspected half-demon offspring, Torru, Torche, and Core, are already documented on the Sekkra Watchlist at approximately 20 years of age.
General Human Population
The average peasant will either run in fear upon seeing something that reads as demon-adjacent, or call for a hunter or slayer. That said, there are people throughout the realm who simply do not care. A halfie who manages their appearance well and flies under the radar may pass through many human settlements entirely without incident.
Black Market and Exploitation
Those with darker intentions, including magic users of higher degrees, certain pirates, bandits, and mischief makers, may recognize a half demon for what they are and wish to use, sell, or exploit them. Half demons are known to have value on the black market within some cities, can be used in powerful dark spells, and are actively targeted by those who wish to control them for personal gain.
Half demons who are aware of their nature often grapple with a profound identity struggle. Because they are neither fully accepted by humans nor fully respected by demons, many develop strong psychological orientations around which half they identify with or reject.
HellSpawn Demons
Straight out of Hell. Their soul is raw power, not held back by the weight of life. A Hellspawn demon in a Life Realm will not age or die as a naturally born creature would — living on until physically killed or pulled back to Hell via some other methods.
The Fae & Pocket Realms
The tricksters of the in-between
Living creatures by nature, much like humans and animals. However, there are exceptions — a Fae may die, and their swarm will hunt for their soul in Purgatory to rescue them from being found by a Purifier Angel or a Torture Demon. Should the fae's swarm prove successful, they will bring them back aboard their pocket realm, where that Fae will now live much like a Hellspawn lives in a Life Realm — unable to die of natural aging, but of being killed. Fae souls contain massively condensed magic potential packed into their living bodies.
A single Fae is relatively harmless — it is possible to capture and eat one, giving the person an intense magical boost for a limited time (roughly a few days depending on the singular fae's magic quantities). A swarm of Fae, however, produces a magic far more powerful than that of the average demon or human. They have been known to be extremely tricksy — but should be noted they aren't evil by any stretch, yet have been known to abuse their magic on human and demon passerby when the fancy strikes.
Swarms
Even a Hellspawn would have great trouble against an angered swarm. When together, a swarm of Fae can be easily goaded into attacking. They are empowered by their united strength and may be pressured into doing things they wouldn't normally approve of, simply to impress the other fae around them.
Familiars
Familiars to the Fae can range from any animal, creature, or species from any of the realms (life and death alike). Heavily ingrained in their culture — seen like having a lifelong pet or emotional support animal. Each Fae of high standing rank (monarchs, lords and ladies and extended of the Fae hierarchy, but not limited to high standing fae) will be tasked with finding a familiar to "become of age." Fae become of age ONLY when they have discovered their own familiar — it may take many thousands of years.
The magic of the Fae must be compatible with the magic/soul essence of the chosen familiar for the bond to work. The familiar does not have to be willing to be taken. Royal fae (queen/princess and prince fae) often have much stronger and more sentient beings (humans, demons, angels, aliens etc.) as their compatible magic potential familiars. Normal fae usually only have animalistic or weaker compatible magic familiars.
The Fae care about their own kind and put their own above all other creatures. It is not uncommon for them to bring in other species into their fold — one of the biggest reasons being their use of Familiars.
Fae Queens & Breeding
Fae mature very much like the phenomenon called neoteny — creatures retain juvenile characteristics depending on their environment, and will quickly mature given certain conditions. The Queen Fae of a swarm is the one that births new Fae. She gets heat cycles every couple dozen years. The Fae queen lays eggs — sometimes multiple over the course of many months, with no need to procreate after the initial affair is completed. The eggs will just keep growing one after the other for about a year at the latest.
Though that fae childling isn't actually her child unless it's a queen egg. Only the queen egg will produce an heir to the fae queen.
Queen Eggs & Heirs
When the queen egg finally occurs, that will be her heir when it becomes of age (gets its own familiar). There are occasions where the queen egg will produce a male Fae — a prince Fae. However the prince Fae cannot become a Fae ruler of a swarm — not because of any gender bias, but the male fae simply cannot birth eggs and generate new Fae for a swarm. Therefore the swarm would wither and die as time goes on.
Fae soul energy (magics) are also typically much stronger and stable in female fae than in male fae, particularly when it comes to a Queen fae. Fae swarms often trade fae as well when they meet and don't try and kill each other — another way new fae are introduced into the swarm.
Rare Occurrence
There is also the extremely rare potential — 0.00001% chance — for a regular Fae female to produce an actual queen egg. Regular Fae females do not ever produce true eggs (they may have them on occasion after intercourse with a fae mate, but they will always be empty).
Fae Reproduction Mechanics
A queen of fae doesn't need to mate with a prince fae or even a male fae — female fae can switch gender in order to breed with the queen. The queen can only conceive during her heat cycle. Outside of her heat cycle it is impossible to conceive an egg even through intercourse.
Queen Egg Probability
When prince or queen fae unite with a fae queen, it makes a high probability for an egg produced to become a queen egg — as well as a stronger soul magic/energy infused queen egg in general. While a normal heat cycle that produces an egg with a regular fae and its queen would rarely make a queen egg. It's not impossible and often times fae swarms just wait for the queen to produce one naturally via this method, without trying to pair her up with another fae queen or prince from another swarm unless there is a dire situation.
Emergency Situations & Cross-Swarm Mating
Some reasons a queen egg would be needed immediately: The Fae queen has become sick or too old, or has lost her living body and is now a raw soul pulled from purgatory after dying, and there is no current heir in line.
There are possibilities that one queen fae from a swarm mates with another fae queen or fae prince from a different swarm (there are no fae kings — they just stop at the prince title).
Fae Kings (Theoretical)
There COULD be a fae king but it's not really heard of or understood why you would have one unless there was very specific and needed circumstances where a prince fae needs to step up and become a "queen" for a while, before a fae queen is found somehow — either gained via fighting over one from another swarm/stealing one, being gifted one from another swarm that gained two (usually through heir progressing from princess to queen), or SOMEHOW discovering one that has no swarm wandering around for whatever reason.
Pocket Realms & Portal Gates
Pocket Realms can detach from the host realm and reattach upon encountering another realm. Once detached from a host realm, a pocket realm will drift through purgatory much like a regular realm does. One of two differences separates a pocket realm from a normal realm: its ability to reattach and de-attach itself upon passing another realm. The second difference allows the occupants of the pocket realm to jump into other realms as they pass by.
How Pocket Realms Are Formed: When Heaven and Hell were at war long ago, Heaven designed a machine/creature that would essentially flatten a realm to the ground — annihilating all life as it is known, allowing it to form anew with time. However during these instances, small pieces of the life realm are chipped away. Breaking off the mother realm and floating into the waters of Purgatory forever more — thus becoming a pocket realm.
Portal Gates
Massive doorways located in both Death Realms (Heaven and Hell), that lead to various Realms of Life (as well as each other). A Fire Lord portal (that opens when the fire lord activates the gates within Hell with their magic) would open up a portal in the closest realm (or their chosen realm that they know of/have a piece of something from as an anchor). The portal that opens up in the specified realm will remain open for as long as the fire lord's portal gate remains active to that realm. They have full control of their gates and the portals that open up on either side.
Portal Stones
Rare magical objects — one time use per stone. Can open portals without a Fire Lord's fire magic and portal gate. To create one requires at least one lifer soul (broken upon creation), a skilled builder/crafter, magic, and — with the use of purgatory water — acquired items from the realm it opens to (should the desired location be specified — otherwise the portal stone opens up to the closest available realm, or if not done correctly, purgatory itself).
The portal stone portals that open up in the realms or purgatory vary in time they remain open. The stronger and more well-done the stone is created (usually means more souls and more magic use), the longer the portal remains open.
Space Realms: The Nasgu'e Universe
Alien/Technology Settings — Occupied Space
Nasgu'e Empire Territory
An interplanetary empire spanning multiple star systems. The main hub for the Nasgu'e Occupied Space includes the Accord, main homeworld, research centers, military stations, administrative hubs, various planets connected via a sci-fi style rail network, various districts within each planet geared towards specific sentient level species (level 1–3 grouped together, level 4–6 grouped together, 7+ grouped as needed), community service facilities, Handler's Vault, and the Undercity's located across the planets in the Accord (where black market and illicit activities happen).
Planet Lux
Homeworld of Lux species. Conquered by Nasgu'e before Rogue's birth. Lux were world conquerors themselves before losing to Nasgu'e. Lux homeworld "Gods" are actually powers from their conquered worlds — Lux consume powers/entities from conquered planets and implement them into the gene pool so all newborn Lux obtain these powers.
Lux Species Info: No eyes — only two large hollow spiraling sockets (eyes are in there, but they are tiny and beady, and only people with keen sight can see the glint). Naturally short-lived (50 years average, 80 long, 100 rare). Age rapidly (adolescence at 5, adulthood at 10). Many species fear/hate Lux due to the species' past conquests of their planets. Nasgu'e technology extends their lives via consciousness transfer.
Planet Nevus
Not yet within the Nasgu'e accord planetary system — far outside the Nasgu'e's charted space. This planet is currently in its own 1940s era. It is a planet ruled by a cult of The Guide (the great beast in the sky). Where the inhabitants of the world have lived with a great parasitic creature attached to their planet, since before the dawn of their civilization. This Alien Parasite has the capabilty to turn those that worship it, into Tendrils (in this planet they call themselves Guides/Guiders, and are bestowed psychic gifts for their worship from the great guide in the sky).
The cult and citizens of this world are unaware of this great beast in the sky as a parasite. Those that dont think its a god, simply accept this creature's presence as the sky- as it has always been there since before any human was evolved enough to know anything. These cults of the Guide, Unknowingly worships the parasitic alien called a Feerin. This Parasite, deemed a Feerin, is likely the last one known in existence.
The Handler's Vault
Containment/storage facility. Where Astral is kept as a "relic specimen" due to his rarity/close to extinction status. Warden: The Handler (AI, age 555.55AB). Part of Nasgu'e research network. Contains dangerous specimens.
The Accord: Location/station in space where MinMin works as Community Service Worker after the arrest with Rogue. Administrative or diplomatic function implied.
Undercity Markets: Found across galaxy on various planets. Black market trading hubs. Where Rogue operates. Illegal goods, weapons, drugs, living creatures sold. Beneath official Nasgu'e control.
Nasgu'e Research Center
Where Feerin (Pure) is kept as a specimen. Studies dangerous entities. Experiments on alien species for the good of the species and the technological advancements for the good of all life.
Nasgu'e Mainframe
Central computer system. Where the sentient ai 'The Handler's consciousness is housed.
Sentience Level Classifications (Nasgu'e System)
Increased numbers = lower cognitive function. Level 1 is highest cognitive function and understanding of the universe. Level 6 is akin to something like a primitive species, like apes (humans). 10+ is much like hive minds, insects, single cell organisms etc. Used to determine location and placement within the Nasgu'e accord.
Level 1
The Nasgu'e Species
Level 2
Rakkot Species, Hanzelian Species, A'gA'de'GAto'nn Species
Level 3
Lux Species, Hellcrossics Species, Hutah Species, Rapetuans Species, Ellatrice Species, Took Species
Level 4
Am'onrash Species, Windle Species, Aspecshan Species, Amazattian Species, Rulsh Species
Level 5
Tikato'kk Species, Razetell Species, Trodadian Species, Sinnix Species, Wikkalian Species, Savanntra Species
Level 6
Human Species, Ebbritican Species, Swaluk Species
Increased levels (level sentience 4+) may have limited speech or autonomy due to the difficulty of communication between the levels, 3, 2, and 1.
Appendix: Lore Mechanics & Special Topics
Advanced cosmology, soul destruction, and the Drak Mastre
Soul Destruction Methods
Breaking in Hell
Result of too many deaths/regenerations in a death realm without rest. Soul strain accumulates and breaks permanently. Result: Broken Soul — blank stare forever, braindead, never moves with intention again. Remains stationary forever, resting in the place it was last present. Others can move it from place to place, or utilize it however they wish.
Return to Origin
Soul ceases to exist entirely — doesn't go to any realm. The soul has returned to the Drak Mastre, dispersed into the sea of black shimmering water of Purgatory. The true origin state — the beginning and end of all things. Rarest form of destruction but also the most peaceful and immediate. Astasia's/Cereus' unique final state: "Returned to Origin." In this instance, the soul has returned to origin, meaning it has returned to the Drak Mastre itself / the universe itself. This is what all souls will eventually return to — even the broken ones.
Soul Binding Death
If bound to another via soul binding bands, when the binder dies, bound souls are destroyed simultaneously. Fatkat uses this mechanism — creates a deterrent for assassination and protection from those that would be affected negatively by his demise. Bound souls' eternal lives in binder's hands. Incredibly hard to remove once placed. Extremely painful to have placed and when/if removed — leaves heavy scar on the soul in the place it was situated.
Fragmentation - only one instance known ever to occure- with a Fire Lord
Soul shattered/chipped into a separate piece. Physical soul body remains present however there is nothing but vacant and empty expression, much like a broken soul, only with the possiblity to reform once the piece is gathered back to the soul core. As it is unable to restore itself, status becomes "Broken Soul.", but only to those that do not know any better. In the one rare case: a soul core piece can persist separately as a different entity / with reincarnations and lives, under certain conditions. Potential recovery/returning of piece/individual to rest of soul within a death realm. Resurrection/recovery can occur in this one instance, due to Fire Lord Zathura's unique soul nature. Unique to — a fire lord's soul cores can return to themselves and reform after this fragmentation event, due to their connection to the Drak Mastre.
Extending a Broken Soul's Existence
Should a soul be destroyed while within a living body, the soul will remain together and functioning until the soul is released from the body upon its death. The soul in this case will break apart and upon the soul's release, the soul will fade away, returning to Origin. Neither going to heaven or hell, but bleeding into the waters of purgatory and returning to the liquid itself. No soul or pieces remain in existence and the soul is no longer existing at all. Additionally, a living body with a broken soul will contain birthmarks, much like a soul with a deep wound in its soul, or a scar on the soul, the visual effects will be that of a birth mark on the living indivudals body. In some cases, may ache from time to time.
Soul Core
The essential essence/heart of a being — the innermost part of the soul. The most fragile part of a soul. Can be devoured by the fire lords (they are able to reach into an individual's soul through their outer soul body — without harming them — and then touch the soul core, which feels violating and vulnerable). They can essentially "lick" or "bite" the soul core for a tasty treat. Damage can destroy the being instantly.
A fire lord can sear/mark souls with fire magic at core level. The soul core is the most potent part of an individual's soul and magic — essentially THE essence of that individual's soul. When a soul core is broken, this is essentially what defines a "broken soul."
The Apple
Like an apple — the outer skin of the apple would be something like a living body, protecting the soul while in life. Peeling the skin off the apple reveals the soul underneath — being a raw soul/dead soul. Upon pulling the apple open to reveal the inner core, this would be the "soul core" — the most fragile part of a soul. Even fire lords' soul (and Grieve's) cores would be considered their most fragile part, but is in no way compatible to the fragility of any other soul in existence.
The Drak Mastre
An Entity thought to walk purgatory's waters like a mirage or a halluscination, but is otherwise much regarded as merely a story, and nothing substancially real. The Drak Mastre is the cosmic force tied to cycles of souls, the universe, and fire-lord creation. It is not a being, but rather a thing — just like the fire lords were supposed to be. Upon the new recycle/the new breath of the universe at grand, the fire lords came out Wrong — embodied physical beings, rather than the system of fire magic itself, guided by anyone's hand. The Drak Mastre is essentially the universe itself, that contains cycles of condensation and rain-down of souls into purgatory and thus, life itself.
- Part of universe-end narratives
- Certain beings (Fire Lords, Grieve) may be connected to or part of that cosmology required make up
- Fire Lords described as "fire magic incarnate" or "part of the Drak Mastre itself (which is basically the entire universe in its whole)"
- Grieve reports that Fire Lord nature is tied to the Drak Mastre
Fire Lord Death / Destruction
Fire Lords are "Fire Magic Incarnate" turned into souls by a mistake of the universe in this breath cycle of the Drak Mastre. Likely due to something like a snag in the cogs of the existence of the universe. The fire lords are not supposed to be literal physical souls/beings of individuality — but instead literal fire magic, dispersed across the realms and the universe so that everyone can utilize fire magic. Instead, they are physical beings in Hell — just 4 — but contain all the fire magic in the universe. If someone were to try to use fire magic, the magic would not happen, for it would just return to the fire lord that it was pulled from. The one exception is the soul piece - known as the human 'Zerek' located with the Tera realm on Edin, who is the lost piece of Zathura's Fragmented soul in Hell, come to reincarnate into life in the life realm as a human — only this individual has the power to use fire magic beyond the fire lords themselves, due to this.
Dispersal vs Death
Dispersed — implies a different kind of death. Not so much death, but returning to the origin of the universe — the Drak Mastre, the essence of fire magic — so that everyone can use it in the realms. Dispersed is just their souls returning to where they should have always been. Not destroyed but fragmented. Could potentially reform after something like this, but not by themselves, or as they were. It would require the accumulated magic of powerful magic users from all realms that wish to unify the fire magic into one being — seemingly impossible given the vastness of the universe.
Zathura's Unique Case
Defeated by his three brothers, his soul eventually fragmented/shattered. With one piece sent to Life Realm via reincarnation, later becoming a living soul and individual itself, separate from the entity of the fire lord fragmented within the death realm. Sealed in his own castle. Status: "Broken Soul" in Hell — in his castle, frozen in time.
Fire Lords may be truly immortal — due to their status of being fire incarnate and piece of the universe itself. Can be defeated/dispersed/fragmented, but essence persists as part of Drak Mastre. Zathura's unique case suggests this, as well as contents in the Book of Magic — that of which cannot be read by anyone as the language is ancient beyond this cycle of the universe.
Soul Manipulation & Magic
Soul Binding
Magical process to bind souls together, creating a life-link. Soul Binding Bands are physical bands worn by the controller that essentially seers itself into the user, and reciever's soul cores. Upon recieving the band and seal magic durring a spell, the reciever's soul is bound to the wearer, a link between both their bands — allows wearer to use the reciever's powers as their own, or ensure the reciever feels imense agony should their soul stray too far from the user, or can be a simple way to inflict pain onto the reciever, regardless. This soul band artifact and spell associated with applying it, creates permanent connection between the two souls wearing the bands specfically designed for the two of them. If the user of the band dies, whoever's reciever's souls are bound to it, are also destroyed alongside the user's. Physically painful to be far from the band. Cannot escape or leave. Effects of the band can vary, depending on what methods of creation and how much effort went in to crafting the band and its specific benefits. A band may allow the user to control whether the receiever moves, or breaths, or speaks etc. Though bands of such high calibar are not common, as they are incredibly difficult to aquire and create as well as place on the individuals. Soul Bands and banding is generally not easy to do in any sense as the costs are significant and the necissary money strength, crafting and magical ability to "install" on indivuidals is extremely difficult to do and much harder to perfect. A soul band is a permanent effect once created and placed succesfully. For example, should the arm be physically removed and then regenerate, the soul band will still regenerate with it, as it is essentially a hook attached to the user's soul at their soul core's surface. Often a Seal's Expert is hired to create one of these bands for a pair of demons and the seal's expert may or may not be the one to apply it with the spell needed to make it attach.
Magic Sealing
Function: Lock magic or power inside a soul, and make it unable to be accessed by the user who wields it.
A significant instance of this occuring: being the Fire magic sealed inside the Fire Lord Zathura, grafted with a soul seered tattoo on his arm — the seal prevents him from using fire magic, used to trap him in his own form, containing his magic that is the fundimental part of his being. The tattoo acts as seal — magic locked inside making any of the magic contained under the seal, essentially unusable. In Zathura's case, his own soul and power was used to imprison him. This is an extremely painful occurance for a soul that is built entirely up of magic, such as a fire lord.
Other instances outside of the specifically unique fire magic sealing, can still occure at much less grandure results. The result is essentially the same: sealing something within an item or individual. Containing the magic that lies within, incapable of being used without external help or allowance. This may or may not cause imense pain to the individual with the seal cast upon them. Essentially blocking their 'magic' veins from producing the magic they naturally contain within them.
In the Fire Lord Zathura's case, his seal: The Seal Itself
Takes the form of a red circular mark on Zathura's arm, described as a tattoo-like seal.
It was created using fire lord magic, the same type of magic that Zathura himself is made of. This is a critical factor: the seal only functions through the use of the same fire magic it contains, which is exclusively a Fire Lord capability. An outside entity attempting to replicate this seal would not achieve the same permanence.
Mechanically, the seal functions like a cap placed over his soul core, locking his fire magic inside his own body, unable to be released, directed, or used in any way.
His fire magic is described using the analogy of a volcano with a cap that will not pop off, lava that is stuck inside with nowhere to go.
With Fire magic being the functional essence of a Fire Lord's soul. Their portal gates require fire magic to activate, their physical abilities require it, and their aura is an extension of it. By sealing the fire magic inside, the brothers effectively disabled Zathura at the most fundamental level of his being. He could not activate his circular portal gate, which requires fire magic to open
The sealing is described as excruciating in the Fire Lord's case. Fire magic that has no outlet builds within Zathura continuously, like a sealed pressure system. Over the many, many years of this individual's sealing, the accumulated pressure and abuse inflicted significant and cumulative damage to the fire lord's soul core, causing it to chip and thus, create individual known as Zerek.
Soul Searing / Marking
Fire Lords can sear or mark a soul with fire magic — binds soul to user. Can summon that soul afterward. Mark is permanent on soul level. Fire magic creates binding at core. Can be used to control over marked souls — can call them regardless of location. Creates loyalty/slavery through magic. Used to "use" individuals for supernatural goals. Can sear or mark a soul with fire magic Binds a soul to the user without the use of a band. Can summon that soul afterwards at any time, or harm the individual from a far within their soul. Mark permanent on soul core level Fire magic can create binding at the core - the reciever has the fire lord's fire literally hooked into their soul, ensuring there is a connection between the two, like a leash or a chain hidden within the soul but very much real and pghusical within them.
Soul Possession — Favurn's Makeshift Human Form
Temporary spell allows possession of a corpse or living human body. Demon possesses human skin. Grotesque, brute force method. Body literally falls apart after a few days of prolonged use — beast form explodes out of body (blood everywhere). Process: Demon enters human body, wears it like skin. Features of beast slowly overtake humanoid form (tail appears after few days, ears become pointy, too many teeth). Looks like creepy guy with features eerily stretched. Different appearance each time (depends on body possessed). Only lasts few days. Extremely disturbing to witness. Requires finding corpse or living victim.
Soul Containment
A soul is bound to an object/within an object — like a gem, or a scroll. Item acts as container/prison. Purpose: keep soul from going to purgatory or leaving the realm or user's possession; keep as trophy/collection piece; prevent soul from moving on; utilize magic from within that soul for various purposes; transportation of that soul from one place to another easily. Can remove soul from object and place within something else or release it entirely via breaking. Can create enchantment on item to do something specific — for example, a soul can be placed in a gem necklace, and when worn, the soul can live through the individual wearing it.
Seal Magic & Enchanted Items
Seal magic creates permanent or semi-permanent magical effects on objects, locations, or beings. Various individuals across the realms specialise in this craft. Each realm may have their own unique type of seal magic, based on the way it's written or what it's written on, or how it's spoken — but there are some universal seals as well.
Protection Seals
Stop anyone from attacking a stall or being attacked from within it. Prevents penetration of walls. Can hide or expand visible auras to provide faux intimidation or attention.
Ground Seals
Carved into ground/floor. Create barriers between areas. Individuals can be trapped within the seal. Offers a quick protection circle. Temporary or permanent depending on creation and time given.
Wall/Structure Seals
Embedded in buildings. Prevent damage or entry. Protect against backroads monsters or powerful demons, or damage during war or attacks / penetrations against the surface of the structure that is sealed.
Soul Binding Seals
Most complex seal type. Binds souls together permanently. Creates life-link between binder and bound. Extremely expensive and difficult to create.
Clothing Seals
Prevent tearing or removal. Cannot be removed without wearer's permission. Protects against unwanted physical contact.
Transportation Seals
An item enchanted for easy pulling despite being much larger and heavier than physical strength allows. Allows travel despite size/weight. Alternatively, may make something smaller or more portable, or capable of movement when previously unmovable. Can also be used to make something fly or transport from one place to another place extremely quickly.
Cage / Prison Seals
Often utilized extensively within The Cages of Sekkra on the life realm Tera, for demon imprisonment. Each demon gets specifically designed seals tailored to their specific powers. Example: "N13B" designation for a Sleeper enchantment user's cage, which prevents the user from using their abilities to various degrees, determined by the seal's magically infused strength, unique tayloring to the specific individual, or type. Prison seals are not just used in Life realm Tera, but all across the universe, in all different realms, death realm, pocket realm, or life realms alike. It should be noted that seals are vastly different within the life realms, than they are in Death realms. Much like different language and text, Seal language is found uniquely across all realms. The more one knows of seal languages and how to utilize the vast aray of all seal types, the higher regarded they are as a Seals expert.
Road Seals
Often exclusively found in the Hell Realm, along the roads that lead up to the cities across hell's wastelands. These seals act like high-pitched sounds only beasts hear. Infuse area with scents that give beasts migraines and generally other forms of deterants to keep the beasts from harassing individuals traveling between cities in Hell. Other deterrent magics exist for a variety of known beast demon types. Roads get seal upgrades all the time. New roads always being built by "Builders", acompyanieed by seals experts that provide the finishing touches to the newly built rodes, (a specialty occupation within Hell).
The Merchant
Well-known throughout Hell for seal crafting. Works in backroads of Hell's cities. Stall location moves city to city every 2–3 months. "Merchant / Generalist" occupation title. Clients come from across domains, often has recurring high level clients.
An Enchanted Outfit Example
Full outfit custom-made by a seal's expert, a crafter, and a seamster. Covered in various types of seals. Works in conjunction with enchanted cane to keep the user (normally a 4 legged beast) capable of standing upright and steady on 2 legs. Allows walking on two legs. Prevents tearing by weight and mass, keeps shape in place when unnatural to stand on 2 legs.
An enchanted Cane Example
Long and gnarled appearance, made out of bones and sinew. Custom-made by a seals expert and a crafter. Works with enchanted clothing to keep an indivdual upright and steady. Can reach quite far as extension of the arm — extends beyond normal length, and can twist and grab. Can split open at the end. End functions like a long sharp claw. Can grab things at distance and pull back. Can shove right through someone or harm, as a weapon. Can pull out a victim's heart.
The Book of Magic
Originally belonged to and was created by an ancient mage, Alton thousands of years prior in a living realm. This book has changed hands many times since, and has the capability of all known magics of the universe, one just needs to know how to search for such pages, and read the multitudes of foriegn texts and ancient long dead languages that exist within its continuosly self updating contents.
Cursed Properties
Contains spells and magical knowledge from across all realms and timelines. Appears to add content to itself over time — always changing. The same page does not always show the same content depending on time of day, month, year, clock etc., location, angle, incantation, element, etc. Always seems to have more to learn each time opened. Cannot be fully mastered. Drives many users to obsessively study until madness draws them to a close.
An ancient Construct's Connection
Cutts (a creature constructed into what appears to be an ageless demon, that contains 3 souls - the mage, Alton's soul, his dragon demon wife Slea's soul, and their daughter Symphia's soul) follows the book around unknowingly doing so. Alton (human mage) + Slea (realm demon) + Symphia (their daughter). Not actually a demon despite appearance. Soul remains mostly human clinging to broken demon soul. Doesn't know why he's drawn to it, doesn't know it exists. If he sees it, he becomes catatonic and stares blankly at it until line of sight is broken — then acts like nothing has happened. If the book is destroyed or removed from realm, so he shall be. Cutts is not aware of his connection to the book.
Soul Origin System
Soul Origin is the complete record of all past lives/incarnations of a soul through reincarnation cycles. Souls reincarnate across different forms — creature, Fae, human, alien, or (realm) demon across lives. Past life experiences influence the current soul form when entering purgatory. Additionally will influence the final form of an angel or demon, depending on the creation and the type of reincarnations they've been in their lives.
Format Examples
"Human 3 times, wolf creature 8 times, bat once, lizard twice"
"Feline creature 47 times, Alien creature 12 times, Mosquito 2 times"
"Beta fish 3 times, bird creature 4 times, human 3 times, dolphin creature twice"
New Souls — Zerek
There is only ONE unique soul that has never had a reincarnation before — Zerek — a Fire Lord's soul piece, because a Fire Lord has never once been a lifer. Very rare. No past life experience. Pure, unmarked. Zerek (Human): "human once" — brand new soul, first cycle.
Death: Regeneration Mechanics
When you "die" in a death realm, your body slowly regenerates back to its base form. You come back to "life" after regeneration completes. As does your body pieces, should they ever be separated from your body — your soul reforms them anew after an extended period of time (like a severed arm or a brain). This process of Regeneration depends on the healing speed of each individual. Strong demons may not be fast healers — it does not determine strength, so much as it is determined by the soul's ability to return to its original form quickly or not. Too much death/regeneration without adequate rest puts strain on the soul — the soul can bend to a breaking point (permanent death/soul destruction).
Parental Lineage in Hell: "Kin"
In Hell, inhabitants technically don't have parents. Death Realms cannot produce children or life (outside of exceptionally rare and unique circumstances utilizing outside death realm influences) Hellspawn were all created by Torture Demons from lifer/living souls sought after in Purgatory, and then crafted into demons and sent into Hell to live the rest of their existence in the death realm. Hellspawn and many Angelspawn do not have much concept — or any concept — of what parental lineage or true family of blood means.
Kin means something in Hell and Heaven realms that differs from the meaning within the life realms. Kin is the term used for demons/angels that share the same torture demon/purifier — referring to each other as Kin, as they share the same experience of the same torture demon/purifier during their creation, even though they are not related. The Fire Lords call each other kin/brothers, but it is not because they are blood related — they are part of the same whole (fire incarnate). This is the only true instance of such a familial connection born from no parents.