✦ The Complete Record ✦

World Codex

An encyclopaedic record of realms, souls, and the forces that bind them

13 Chapters
Realms
5 Original Souls
4 Fire Lords
Chapter I

Fundamental Concepts

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A. Realms — Definition and Types

Realms are like ships out at sea. The sea is Purgatory. When you die, you fall into Purgatory and await the next ship to pass by — aka: Reincarnation.

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Realms of Life

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Realms of Death

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Donec aliquet, tortor sed accumsan bibendum, erat ligula aliquet magna, vitae ornare odio metus a mi. Morbi ac orci et nisl hendrerit mollis. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia curae.

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Chapter II

Purgatory — The In-Between

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A. Nature of Purgatory

Pellentesque dapibus suscipit ligula. Donec posuere augue in quam. Etiam vel tortor sodales tellus ultricies commodo. Suspendisse potenti. Aenean in sem ac leo mollis blandit. Donec neque quam, dignissim in, mollis nec, sagittis eu, wisi.

Phasellus lacus. Etiam laoreet quam sed arcu. Phasellus at dui in ligula mollis ultricies. Integer placerat tristique nisl. Praesent augue. Fusce commodo.

B. Entering Purgatory

Death in Life Realms: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Aenean commodo ligula eget dolor.

Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia curae; Proin vel ante a orci tempus eleifend ut et magna. Lorem ipsum dolor sit amet, consectetur adipiscing elit.

C. Reincarnation from Purgatory

Reincarnation Tendencies

Nullam varius, turpis molestie pretium placerat, arcu purus aliquam justo, nec posuere nisi sem vel augue. Pellentesque dapibus suscipit ligula. Donec posuere augue in quam.

Maecenas metus. Vivamus diam purus, cursus a, commodo non, facilisis vitae, nulla. Aenean dictum lacinia tortor. Nunc iaculis, nibh non iaculis aliquam, orci felis euismod neque, sed ornare massa mauris sed velit.

D. Purgatory Water

Nulla facilisi. Donec lacinia congue felis in faucibus. Donec euismod, ligula vitae commodo semper, felis diam imperdiet orci. Fusce quis metus egestas neque condimentum laoreet elementum eu libero.

Duis sapien sem, aliquet nec, commodo eget, consequat quis, neque. Aliquam massa erat, cursus eu, tincidunt eu, varius ut, felis.

E. Death Memories

Warning: Lorem ipsum dolor sit amet, consectetur adipiscing elit. These memories are extremely painful and leave the soul in a frantic state.

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F. Navigating Purgatory

As a Living Being

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As a Raw Soul

Cras id dui. Aenean ut eros et nisl sagittis vestibulum. Nullam nulla eros, ultricies sit amet, nonummy id, imperdiet feugiat.

Sed lacinia, urna non tincidunt mattis, tortor neque adipiscing diam, a cursus ipsum ante quis turpis. Nulla facilisi. Ut fringilla. Suspendisse potenti. Nunc feugiat mi a tellus consequat imperdiet.

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Chapter III

Souls — Types, States, and Properties

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A. What is a Soul?

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B. Soul Classifications

Pure / Untouched

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New Soul

Nulla gravida orci a odio. Nullam varius, turpis molestie pretium placerat.

Unfinished Soul

Pellentesque dapibus suscipit ligula. Donec posuere augue in quam.

Altered / Finished

Etiam vel tortor sodales tellus ultricies commodo. Suspendisse potenti.

Broken / Destroyed

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C. Soul Strength and Durability

Strong Souls

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🜃

Fragile / Delicate

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Weak Souls

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D. Original Souls

These souls are thought to be unbreakable — no matter the pressure applied, they will never die the second death.

I.
Torture Demon (Grieve)

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II–V.
The Fire Lords

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Only four exist, believed to be the first souls ever to have taken form.

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Chapter IV

Magic Systems

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A. General Rules and Properties

Basic Magic Principles: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Handling magic can make the soul fragile and corrupt over time.

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B. Types of Magic

🜁

Inner Magics

Originate from within — throat, blood, saliva, or breath. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor.

🜂

Passive / Outer Magics

Naturally part of a creature; not technically magical. Praesent dapibus, neque id cursus faucibus, tortor neque egestas augue.

C. Summoning

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Calling — Special Summoning Type

Summoning direct blood relatives in times of need. Cras id dui. Aenean ut eros et nisl sagittis vestibulum. Nullam nulla eros, ultricies sit amet.

D. Specialty Magics

Unique magic an individual is born with or gains naturally. Integer placerat tristique nisl. Praesent augue. Fusce commodo. Vestibulum convallis, lorem a tempus seminare bibendum, ante quam semper libero.

E. Enchantments

Willful Enchantment Powers
  • Activated or deactivated at will
  • Conscious control at any given time
  • Strength level can be increased or reduced by will
Unwillful Enchantment Powers
  • Always-on ability — completely involuntary
  • Cannot be turned off, ever
  • Always at a set power level

Charm Enchantment

The most common form of enchantment. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation.

Passive Enchantment

Effective by touch. Upon contact with the enchanter's skin, the one affected will feel an inescapable calmness. Donec aliquet, tortor sed accumsan bibendum.

Amplification Enchantment

Extremely Rare: Possibly unique. This enchantment has only been documented once in a single individual throughout recorded history.

Healing Enchantment

By touch or proximity. Lorem ipsum dolor sit amet, consectetur adipiscing elit.

  1. Trick the body into believing it has been healed (temporary)
  2. Pain reduction — upon release, pain returns amplified
  3. Sleep induction — mind and body rendered unconscious

Vocal Enchantments

Silver Tongue (Extremely Rare): Words themselves have inherent power. Documented in only one individual throughout all recorded history.

Death Memories Extraction

This enchantment allows extraction of memories from all past lives and incarnations. Documented in only one individual in all of recorded history.

F. Purification

Angels Only. Rare and extremely difficult to harness. Only ever seen demonstrated by Angels. Used to create more of their kind.

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G. Magic Compatibility

Two souls with magic can temporarily merge into one powerful magic entity. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec euismod, ligula vitae commodo semper, felis diam imperdiet orci.

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Chapter V

Angels and Demons

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A. Nature and Origins

Angels and Demons are the same things: dead souls living in a Death Realm.

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B. Torture Demons

Torture demons are not necessarily evil. They are creatures that teach and create the final permanent form of a single soul. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras id dui. Aenean ut eros et nisl sagittis vestibulum.

C. Fire Lords and Grieve

🔥

Garanzo

Domain: South (Garanzo). Orange fire. Most violent of the brothers.

Zazoro

Domain: North (Zazoro). Blue fire. Cold yet searing. Values beauty.

Phayne

Domain: West (Phayne). Purple / chemical fire. Emits steam constantly.

🌋

Zathura

Domain: East (Zathura). Red molten liquid fire. Status: Sealed.

D. Angel Creation

For an angel to be made, a soul must already be varying degrees of corrupt in order to become pure enough to be turned into an Angel. Praesent dapibus, neque id cursus faucibus, tortor neque egestas augue, eu vulputate magna eros eu erat.

E. Demon vs Angel Love

Demon Love

Possessive. The need to have and to hold. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod.

Angel Love

Protective. Ensure the survival and success of the loved one, independent of themselves. Donec aliquet, tortor sed accumsan bibendum.

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Chapter VI

Death Realms — Heaven and Hell

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A. Physical Properties of Death Realms

🪐
Structure

A single planet floating atop Purgatory's waters. Immensely vast. Both realms are flat worlds surrounded by The Fade or The Wall.

Celestial Bodies

Two suns orbit the planet at different speeds, creating varying degrees of heat. Two moons also present in both realms.

🌌
Sky & Atmosphere

A vast array of colours depending on location. Slightly translucent, revealing the dark shimmer of Purgatory's waters beyond.

B. Realm Convergence

Occasionally — a very rare occurrence — when a Life Realm or the opposite Death Realm passes closely by the planet, the sky will reveal vague and translucent views of that realm's space.

Close Convergence: At a 1% probability rate, the two realms will fully converge. Anyone caught in the current will be thrown between realms as if through water and air. Extremely hectic; may destroy the soul.

C. The Old War

There was a great war between Heaven and Hell when one of these convergences happened long ago. Each realm wished to gain control of the other. The two realms both lost greatly — but Hell most of all. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Praesent dapibus, neque id cursus faucibus.

D. Water in Death Realms

Water is only available by retrieving it from a Life Realm. In Heaven or Hell, water is the most precious substance of all — practically nonexistent and highly coveted, particularly by Angels.

E. Red Draught

Also known as Mage's Liquor, Soul Tonic, or simply Red. A substance that exists within the dead realms — more common in Hell than Heaven. Lorem ipsum dolor sit amet, consectetur adipiscing elit.

In small doses it is unharmful and can quench thirst in extreme dry climates, granting a boost of energy and magic where there may be none left.

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Chapter VII

Hell — The Death Realm

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A. Hell's Calendar System

72 Hours / Day
30 Days / Month
6 Months / Year
180 Days / Year
2 Suns
2 Moons
☀☀
Full Light — Both suns up. Hottest period. Most demons sleep during this time.
First Night — One sun sets. Slightly darker. Demons begin their day during this period.
True Night — Full darkness. Busiest part of the day as heat becomes bearable.

B. Blink Days in Hell

C. Hell's Social Hierarchy

Czar — Fire Lords

The kings of Hell. Only four exist. All other demons are their underlings and must serve without question.

Mogul — Higher Ups

Strong-powered demons with immense aura. Given full respect and a wide berth by lower-class demons. Govern gangs and own territories.

Denizen — Common Folk

Average folk demons. Neither weak nor strong. Survival of the fittest governs their station within the realm.

Newling — Lowest Standing

Demons freshly created and released into Hell by a torture demon. Considered easy prey — they learn quickly to stay silent about their status.

D. a'Naskii and a'Naskaa

a'Naskii — The Protected One

Translates roughly to "beloved slave / object of affection / obsession." A cherished minion — an obsession-like bond between demon and subject. Highly protected or horribly abused, depending on owner.

a'Naskaa — The Owner

The demon who owns an a'Naskii. You become an a'Naskaa when you hold an a'Naskii. One is usually preferred — it is essentially an obsession that consumes the one who keeps it.

E. Special Locations in Hell

🏰
Zathura's Domain

The sector of Hell under Zathura's control. In recent years, Zathura has not been seen. His castle is sealed. Many lawless demons seek this domain as refuge from pursuers or in search of freedom.

🌫
The Fade

A white mist that shrouds the borders of Hell. No one goes in — for no one ever comes out. All but the Fire Lords, however. Behind the fade lies the ruins of an ancient city where a lone red door stands tightly shut.

🏜
The Wastes

Desolate areas in Hell. Beast demons and feral monsters live here. Roads are sealed with magic deterrents against beasts — though these do not work on all of them.

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Chapter VIII

Heaven — The Death Realm

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A. Heaven's Calendar System

48 Hours / Day
30 Days / Month
7 Months / Year
210 Days / Year

The two suns are referred to as Azious and Gabrious (Azi and Gabe). Unlike Hell, the Angels have combated the sweltering heat using a Water Magic system — a mixture of advanced science and magic using water borrowed from Life Realms.

B. Blink Days in Heaven

Cultural Response: Unlike Hell, Blink Days are commonly looked forward to in Heaven. Festivals and feasts take place. No work is expected. Any ill-spoken words or actions on these days are easily forgiven by the community.

C. Heaven's Social Hierarchy

Governors — The Highest Council

Everything runs up to them. Believed to be seven, though far fewer exist in reality.

Purifiers — Creators of Angels

The most powerful, and the most restricted. Extremely rare. Work solely in citadels, rarely seen by the general population.

Seekers — Soul Hunters in Purgatory

Two Seekers accompany a Purifier when entering Purgatory. Essentially Purifier bodyguards without the purification power.

Guardians — Search and Extract

Locate and extract unique living souls from within Life Realms. Follow a targeted soul until its natural death, then snatch it before it can reach Purgatory.

Illume — Common Folk Helpers

Each Illume is assigned to Essence and assists them with their needs. May manage up to 10 Essence at one time.

Essence — Common Folk

Like a Newling in Hell. May remain an Essence their entire existence without moving up in the chain.

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Chapter IX

Portal Gates

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Massive doorways located in both Death Realms — Heaven and Hell — that lead to various Realms of Life, as well as to each other.

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Cylindrical
Phayne
Triangular
Zazoro
Circular
Zathura

Portal Stones

Rare magical objects — one-time use per stone. One of the most sought-after items in Hell. Practically unobtainable in the modern era.

To create a Portal Stone requires at least one Lifer soul — which is broken upon creation. A skilled builder and significant magic are required. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec aliquet, tortor sed accumsan bibendum.

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Chapter X

Pocket Realms

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A. Definition and Nature

If a full Realm is considered a continent out at sea, then Pocket Realms are the ships that sail the waters of Purgatory — occasionally docking at a full Realm, allowing passage back and forth at will.

B. How They Function

Pocket Realms can detach from the host realm and reattach upon encountering another. Once detached, a Pocket Realm drifts through Purgatory much like a regular realm does. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor.

C. How Pocket Realms Are Formed

When Heaven and Hell were at war, Heaven designed a machine that would flatten a realm to the ground. During these catastrophic events, small pieces of the Life Realm were chipped away — breaking off the mother realm and floating into the waters of Purgatory forever, thus becoming Pocket Realms.

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Chapter XI

Demons in Life Realms

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A. Life Realm Demons (Lifer Demons)

1 — 100
Young / Young Adult
200 — 500
Full Grown Adult
600+
Damn Old Demon

Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec euismod, ligula vitae commodo semper, felis diam imperdiet orci. Average lifespan varies greatly by lineage — generally does not exceed 700–800 years.

B. HellSpawn Demons

Straight out of Hell. Their soul is raw power, unencumbered by the weight of life. A HellSpawn in a Life Realm will not age or die as a naturally born creature would. Lorem ipsum dolor sit amet, consectetur adipiscing elit.

Rule of thumb: if a demon is close to, or older than 1,000,000,000 — it is a damn old demon and should not be messed with under any circumstances.

C. Death of a HellSpawn in a Life Realm

If a HellSpawn is killed while outside of a Death Realm, their physical body will begin disintegrating into particles — soul energy being pulled back through a portal gate in the Hell Realm. They emerge through one of the gates in Hell to face a very angry Fire Demon. Lorem ipsum dolor sit amet.

D. Auras

An invisible force around a demon that holds a considerable amount of strength and magic. Those trained in the art can see an aura, which reveals how powerful or dangerous a demon may be. Even untrained individuals will feel the heavy, draining effects of a powerful aura simply by standing in its presence.

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Chapter XII

The Fae

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A. Nature and Definition

The Fae do not typically like being called Fairies. It is considered name-calling. They take offense and it is an easy way to earn their ill will.

Fae are living creatures by nature. Much like humans and animals, the Fae naturally exist in life. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec euismod, ligula vitae commodo semper, felis diam imperdiet orci.

B. Individual Fae vs Swarms

Individual Fae

Relatively harmless. Can be captured and consumed for an intense magical boost lasting a few days, depending on the Fae's magic quantities.

Fae Swarm

Produces magic far more powerful than that of the average demon or human. Even a HellSpawn would struggle greatly against an angered swarm.

C. Behavior and Interaction

Best Practices When Encountering a Fae Swarm

Run as fast and as far as one can. Should this not be an option: absolute care must be taken not to insult or aggravate them. Groveling, begging, and flattery is a viable and heavily encouraged option in such scenarios.

D. Familiars

Each high-standing Fae will be tasked with finding a Familiar to "come of age." The magic of the Fae must be compatible with the magic of the chosen Familiar for the bond to work. Familiars can be any creature — animal, demon, human, or angel. Lorem ipsum dolor sit amet, consectetur adipiscing elit.

E. Fae Queens and Breeding

The Queen Fae of a swarm is the one who births new Fae. She experiences heat cycles every few dozen years. Lorem ipsum dolor sit amet, consectetur adipiscing elit. Donec euismod, ligula vitae commodo semper.

F. Fae Reproduction Mechanics

A queen of Fae does not need to mate with a prince Fae or even a male Fae. Female Fae can switch gender in order to breed with the queen. Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt.

G. Rare Occurrences

Extremely Rare: There is an approximately 0.00001% chance that a regular female Fae citizen could produce an actual queen egg — even without being the swarm's queen.

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Chapter XIII

Life Realm — Edin and Surrounding Lands

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A. General Structure

The world consists of few large continents and multiple islands. One of the main powerhouses is the Island of Edin — smaller than many continents, but one of the most powerful in terms of financial stability, people, technology, and kingdom strength.

B. Kingdom of Ashra

Ashra

The Slayer Kingdom

Located on the Island of Edin near the waterfronts. The people go by Ashrans. Main domain of the demon slayer clans. Often referred to as the land of ash and sea. Existed for close to 700 years.

Religion: Shimmering Lights
Main City: a'Tenyuu
Relations: Not in good standing with Hunter Kingdoms

C. Kingdom of Wulfe

🐺

Wulfe

The Hunter Kingdom

Closer inland, surrounded by hills and mountain forests. Residents are called Wulfies or Wulfans. Governed by Alluh, Queen of Hunters.

Main City: Sekkra
Founded: ~450 years ago by ex-slayers
Belief: Mainly non-religious; science over faith

D. Kingdom of Naytron (Norme)

📚

Naytron / Norme

The Bookkeepers

The people are called Naytrians. Main city is G'erstle. Founded by mainland settlers who wished not to deal with Hunters and Slayers. Roughly 650 years old.

Strengths: Builders, fashioners, bookkeepers
Health Issues: Cancers from dye fumes; masks are high fashion

E. City of Gamadal

A city that was taken over by Malka with his enchantment, and ultimately destroyed after the Hunters came to claim him. For a while, the city walls sat in empty silence — a ghostly reminder of the powers unchecked demons can hold. Now it has begun to see life again.

F. Kingdom of Heftle (Greed)

💰

Heftle

The Mainland — Greed

Originally the motherland of Slayers, now governed by Hunters. Contains cities with the largest populations and wealth. The location most frequented by HellSpawn emerging from other realms.

G. Kingdom of a'Rundaur (Wrath)

a'Rundaur

The Mainland — Wrath

The largest extension of the Slayer kingdom apart from Edin. Known to be more bloodthirsty than their Edin counterparts — even the people of Ashra find them quite extreme.

H. The Bandit City — ColdOak

🗡

ColdOak / The Camp

Outlaw City

A secret city on the mainland, nestled on the mountainous border between the Hunter and Slayer kingdoms. Hugged closely by thick forest and built into a mountain by the sea. An outlaw center for pirates and bandits of all kinds.

Leadership: 6 masked leaders (one is a demon in disguise)

I. Pirate Island — Isle of Nomads

Isle of Nomads

Safe Zone

A safe zone where no killing is allowed. Humans and demons live amongst each other. Far off the mainland and nowhere near Edin. Generally untouched by Slayers and Hunters.

Leadership: Human head, Hellspawn head, and half-demon/half-human head